![]() Very fun race going through the field to finish in the top 20. The Charlotte Roval still sees the AI using the wrong line, and the spotter calls cars going the other way on the other side of the wall, and just like Indy Road Course, the qualifying position is not used for the starting position during the race. This creates smaller bites of the game to rediscover the tracks and the feel of NASCAR after skipping the two previous game platforms for the series. ![]() ![]() The transitions between phases of play are uncertain or tedious at best, with the control of the car being relinquished to the driver at different moments, at different speeds, different gears, and sometimes face-planting into the wall.īasically, every event that I play consists of 10 minutes of practice, qualifying, and then the 15% race. I've rarely been able to complete two races without having the game crash, mostly while using Alt+Tab. I can't imagine what it would be like to try to play this game as a serious role-playing driver experience. I'm playing a cut-down version of the game so far, with an Xbox One controller and moderate assists, maximum visual quality except for the post-processing noise to avoid blurring, no wear, no rules and penalties, races of 15% length. This game is held together with bubblegum and dollar store glue, but I'm still enjoying it somewhat.
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